Age of Division

The period between the Great Conjunction that splits the urSkeks and the Great Conjunction that re-united them.

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Age of Harmony

The period between the Great Conjunction that brought the urSkeks to Thra and the Great Conjunction that split them into the urRu and Skeksis.

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Age of Innocence

The period between Aughra’s birth from Thra and the first Great Conjunction that brought the urSkeks to Thra.

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Air-sickness

A Dousan term. Like travel sickness, but comes from flying on Crystal Skimmers. Hup suffers from this very badly when he flies on Crystal Skimmer Bennu.

All-Maudra

Ruler of all seven Gelfling clans and, traditionally, maudra of the Vapra clan. Capitalized in all instances of usage. 

In the early days of the Skeksis, as they took power over the Gelfling by causing division between the clans, the Skeksis favored the northern Vapra. They named their maudra the “All­-Maudra”—leader of the other maudras, thus placing the Vapra at the head of the six other clans. Solidifying the Skeksis’ hold over the seven clans.

All-Maudra (Mayrin)

All-Maudra at the start of “The Dark Crystal: Age of Resistance”. Mother to Brea, Seladon, and Tavra. Pronounced ‘may-rin’, or sometimes ‘mah-rin’ (including by daughter Seladon).

All-Maudra’s private chambers

The All-Maudra’s private area in the citadel.

Arathim

A race of intelligent, non-humanoid, arthropodic creatures that encompasses many diverse clans. Colloquially they are called “silk spitters” or just “spiders” by the Gelfling, although their leg counts range from six to twelve depending on the sub-species. The Arathim were defeated by the Gelfling and evicted from their ancestral home in the Grottan Caves and never forgave the Gelfling for it.

The collective noun a family of different spider-like species on Thra. Pronounced ‘a-RA-thim’. In “The Dark Crystal: Age of Resistance”, it refers to Silk Spitters and Threaders. Silk Spitters are a huge spider creature. Threaders are tiny mind-controlling spider creatures.

While strictly not correct, the word is often used as a singular or plural noun colloquially (e.g. ‘there is an Arathim over there’ or ‘there are Arathim everywhere!’). When used in this way, the plural remains ‘Arathim’. This is a common mistake on Thra (if you can’t identify a Silk Spitter by name you are likely to say ‘it’s an Arathim!’).

One of the most ancient races of Thra, the Arathim are a broad family of multi­legged arthropod creatures. Their subspecies are innumerable, ranging in size and number of legs. Despite the large variance in physical appearance, all Arathim are part of a singular hive mind known as the Ascendancy, which can communicate either (1) by physically manipulating other species through Threader mind-control, or (2)  by amassing into “a floating arachnid nimbus that coalesces into a tenebrous abstraction of a face… enough of eyes and a mouth to make it clear that its a sentient being; it peaks with echoing, sibilant portent: the sound of a billion talking as one.” (as seen in Ep7 and Ep8).

The Arathim once controlled much of the land now inhabited by the Gelfling. During the First Arathim Wars, they lost much of their home territory and were forced to retreat into the cavernous regions near and below the Endless Forest. But do not be fooled. Though they lost to the Gelfling and the Skeksis in the wars, the Arathim are anything but defeated.

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The Arathim War

The second of the Arathim Wars.

The Arathim Wars

There were two separate Arathim Wars up to the events of “The Dark Crystal: Age of Resistance”.

The First Arathim War took place around a thousand trine before the show, not long after the Skeksis arrived on Thra. There was some resistance to the Skeksis’ arrival from the Arathim, who lived in the Caves of Grot. The Arathim lost. The Emperor named the All-Maudra and the Caves of Grot were gifted to the Grottan clan. The Arathim were banished from their ancestral home.

The (second) Arathim War took place thirty trine before the events of the show. In these wars, the Arathim fought against the Gelfling. During a battle at Stone-in-the-Wood known as the Battle of Stone-in-the-Wood, Maudra Argot was tasked with delivering the Dual Glaive to the Stonewood maudra at the time. Young Ordon took up the sword, won the battle, then split the sword in two. He hid one half in the Crucible and gave the other half to Maudra Argot to hide in the Caves of Grot.

The Archer, urVa

A new Mystic character introduced in “The Dark Crystal: Age of Resistance”.

Armalig

Rolly-polly type bugs that pull Skeksis carriage a by spinning like a wheel. Like a millipede. Plural: ‘Armaligs’.

Prior to being trained to carry carriages by the Skeksis, Armaligs primarily lived underground. They made their burrows and colonies in the root networks of the trees within the Endless Forest. Now, most wild Armaligs are extinct, with the majority living in captivity within the Castle of the Crystal Armalig stables.

The Ascendancy 

a.k.a. ‘The Arathim Ascendancy’; the Arathim hivemind. Can communicate either (1) by physically manipulating other species through Threader mind-control, or (2)  by amassing into “a floating arachnid nimbus that coalesces into a tenebrous abstraction of a face… enough of eyes and a mouth to make it clear that its a sentient being; it peaks with echoing, sibilant portent: the sound of a billion talking as one.”

Aughra

The name of a creature born of Thra’s desire to see the world. She’s a squat creature with spiraled horns and three eyes. Though blind in two of her eyes from the energy released during the urSkeks’ arrival on Thra, Aughra is capable of removing her third eye and still using it to see. Aughra is wise but mysterious and knows of both science and spiritual matters.

Lead character. Creator and protector of Thra.

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Aughra’s Observatory

Home of Aughra’s precious orrery. Perched on top of a hill. Built by the Skeksis as a gift for Aughra to distract her while they took control of the Crystal.

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The Aureyal

A sigil of great power. Represents seven clans and seven fires joined as one in the cause of unity. The power of the Aureyal is the power or all Gelfling. Brea sees this mystical symbol in the library in Ep.1 when it appears in a brilliant flash of supernatural wind and light. Though many symbols are used in Gelfling writing, it is one that Brea has never seen before. Its shape implies the cosmology of Thra and its three suns.

‘Aureyal’ should always be capitalized. It’s the proper name of the symbol. It is always preceded with ‘the’.

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